This is a good idler you've put together, I personally find it a bit addicting. But I still can't help to be bothered by a lot of details that I'm kept in the dark in.
The tutorial helped enlighten me with the use of the stats in the game, but I don't believe it explains at all why things happen or don't happen in scenarios. Like for example, I could have over a dozen companions and 400+ weapons just 30 days in, yet somehow when I get attacked I get about 20 damage. Yet in the first week, with only 1 companion and about 100 weapons, I won't ever get damaged. This really puzzles me.
And then there are scenario-specific issues. I can understand getting infected during, let's say, the pandemic scenario, but I've just gone through the ice age scenario and I noticed by skill going down. And even again I would maybe spend a day without it lowering, but then another day it will drop by 6 spontaneously. I had 105 skill and at the end of my 45 day survival it was at 50. Additional survivors weren't even adding on to it like they're supposed to, or so claimed the tutorial.
If there's anything I suggest, is to add an additional window to the game, maybe on the right side, which logs and displays briefly everything that happens (x food gets consumed, resources are gained/used, stats increase/decrease for x reason).
To really sum it up, I'd like to be able to look at the numbers in my game change and I don't have to Hope this helps improve the game :D
A fantastic point and click game.
As I said, fantastic game! The story is straight-forward, simple, and very creative. I really liked the artwork, and the comic-type cut-scenes felt appropriate. Definitely some thing that I (and probably a lot of other people) will be looking forward to see as a sequel!
Thriller that keeps you on the edge.
This game had really raised my paranoia once I got in the totally dark section (apart your flashlight). But I am kinda pissed because I had some problems with my controls. Even if I put the game onto low quality, my guy would have problems moving, either he would just keep on running even though I let go a/d, or he would not jump while I try to make him move. So just a little bit of probs on the controls for me, but other than that the game is quite nice, good looks for the "zombies", appropriate background, and I really like our character's suit. But the character himself kinda feels out of place in the story, I would have thought from history of these kind of things that the character would look a little bit more... macho? Anyways the cutscenes are also quite suspensful, and I think I will look forward to a sequel if you make one.
Very good but challenging
First things first, the loading scene got my attention with that chaotic background, I like that. The retro gaming design of the game is very well thought out too, for a guy that likes high quality games this actually pleases me. The fact that you added a story to each mission is cool too, but if you could've taken that story and turned it into a narrator's dialogue that would've been awesome. The thing that bother's me though is the limit of troops to stop the attacks. There isn't enough, and when the game gets harder its very difficult to take care of all the enemies. Maybe you should work on adding little soldiers with the heros. But over all, this is pretty good, keep it up.
at some point, i intended to add summoning of helpers. for example, the king would have summoned squires and birds of prey, the kitsunes spirits of fire/ice. i ran out of budget and time, so i ditched them. maybe some other time :)
oh, and what do you mean by "narrator's dialogue"? something like an audiobook?
I just gotta say: WOW
I am very impressed by this game, although I was a little bit lost at the beginning because what you have to do isn't that obvious. Heh, I did have to go chck the walkthrough, I'm ashamed of being stuck at the beginning. But ANYWAYS, good story! Like some people might have mentioned, contact on the radio from us would be enjoyable, although you left out the main characters face on purpose, and a voice might have added a nice touch to the dialogue. The characters you chose were interesting, might be fun if you could mention some history of those scars on some people in future sequels. And seriously (well not that seriously), the final boss warning would have been nice because when I beat the guy I had nothing left on me and I was one hit away from dieing. A suggestion I might add is some free roam in the game, like side jobs to get some credits when we have to buy equipement. Some pictures in the credits have gotten some question in my mind, can't wait to know what they will have to do with the story, I hate cliff hangers :P . So yeah very good game, nice story, could add a few more details, but good all the same.
And my last note is I'm sorry if this review was very long, but I do hope that it helped.
Thanks a lot, I'd always prefer more feedback to none at all! Thank you for taking the time. ^^
Omg I made it
Made it through the 10 levels, yay.
Here is the guide, could be better:
1. Key is behind the poster, potion is behind the trashcan, and cad is behind a crate.
2. If you can't read it, the code is 2569966761.
3. code is 5693
4. click the handle when its. at the top left corner of the door.
5. click the black box at the top right corner of the screeen and press backspace.
6. You can adjust the score, just type in 1000000
7. code is 9084
8. not too sure what to do, but it has to do with twisting the door knob, I randomly did it XD.
9. Just put the shapes in... the star will fir right into spot
10. The dude dancing will eventually point out a star that you will have to click.
Have fun and honestly, I didn't hate the game that much, but still it was good XD
Great story, but needs an ending
this game has a great story at the beginning, it was very amusing, but when it comes to playing, the comercials are nice, but repeat every so often, and the game goes on forever, which I am uncomfortable about, because it becomes annoying with the same things. Maybe make another game, but with some checkpoints and different levels with themes and all. But this game is well made, good animation, had a little bit of problems with the keys, but good.
the intro story is kinda long and boring. you shoulda made it part of the game or put a skip button. And to all of you who didn't get the puzzle, the code is: 136.
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