Wow, props to this beautiful piece that you have created. I've never before seen such unique animation where colors are lively and the world feels real in a way. The man and the dog were extremely well made, and the story was quite a beautiful one.
I find your use of the camera quite interesting too. You kept the camera inside the cockpit and moved it around freely on the island, demonstrating pretty well the space of an environment. Transitions were also smooth and pleasing to the eye.
If I were to give feedback, the strongest point I would work on is the music. Definitely need to work on the music that was put into this. During the entire movie, the music was quiet and calm, which did not match the mood for several parts of the story. Some more intense, dramatic tones would've been great to acquaint the plane crash, or the storms. And something more exciting for when he started chasing the dog around and when the plane flew over their heads.
I couldn't help but notice some of the animation concerning the movement of the characters. Limbs seemed a bit stiff and when either the man or the dog ran, they appeared to glide more than propel. Try to make the dog's legs bend more, maybe study the movement from a real one?
Nonetheless, I really enjoyed this, and I hope that my criticism will be useful to you. I look forward to further content from your group! 8/10 for me.
I would've enjoyed seeing a colab for something like this. You've got the right idea, but you don't just need the family of animators in this; you need the actual family of animators to MAKE this.
Great animation, I like the sort of horror-comedy turn to it, but what it would really need is some sound effects. It didn't feel as real as it could've been, like when the man is enjoying his coffee I was expecting him to go "Aaaaahhh" and when he stabbed the spider there should've been a slicing sound, the voice and yelling just didn't quit it. Pretty good though, just keep sound effects in mind next time.
Thanks, I notice the lack of sound effects when I look back at the movie now, I´ll keep it in mind for my next movies. Thanks for the review
This is a good idler you've put together, I personally find it a bit addicting. But I still can't help to be bothered by a lot of details that I'm kept in the dark in.
The tutorial helped enlighten me with the use of the stats in the game, but I don't believe it explains at all why things happen or don't happen in scenarios. Like for example, I could have over a dozen companions and 400+ weapons just 30 days in, yet somehow when I get attacked I get about 20 damage. Yet in the first week, with only 1 companion and about 100 weapons, I won't ever get damaged. This really puzzles me.
And then there are scenario-specific issues. I can understand getting infected during, let's say, the pandemic scenario, but I've just gone through the ice age scenario and I noticed by skill going down. And even again I would maybe spend a day without it lowering, but then another day it will drop by 6 spontaneously. I had 105 skill and at the end of my 45 day survival it was at 50. Additional survivors weren't even adding on to it like they're supposed to, or so claimed the tutorial.
If there's anything I suggest, is to add an additional window to the game, maybe on the right side, which logs and displays briefly everything that happens (x food gets consumed, resources are gained/used, stats increase/decrease for x reason).
To really sum it up, I'd like to be able to look at the numbers in my game change and I don't have to Hope this helps improve the game :D
A fantastic point and click game.
As I said, fantastic game! The story is straight-forward, simple, and very creative. I really liked the artwork, and the comic-type cut-scenes felt appropriate. Definitely some thing that I (and probably a lot of other people) will be looking forward to see as a sequel!
Thriller that keeps you on the edge.
This game had really raised my paranoia once I got in the totally dark section (apart your flashlight). But I am kinda pissed because I had some problems with my controls. Even if I put the game onto low quality, my guy would have problems moving, either he would just keep on running even though I let go a/d, or he would not jump while I try to make him move. So just a little bit of probs on the controls for me, but other than that the game is quite nice, good looks for the "zombies", appropriate background, and I really like our character's suit. But the character himself kinda feels out of place in the story, I would have thought from history of these kind of things that the character would look a little bit more... macho? Anyways the cutscenes are also quite suspensful, and I think I will look forward to a sequel if you make one.
Great work with the lighting, really pops out the font of the title and brings out the darkness of the surroundings in the scene. Armor and weapons are well made, they look as if they were recreated from real blueprints of ancient gear. Colors are consistent and characters show CHARACTER. Keep up the great work, you're an amazing artist!
Some proffesional work of art
It's easy to say that this is simply amazing and I really like it. You have put in a very realistic looking texture to it, the shading really adds that nice touch to it, and I love how you decided to flow throughout the shades of color, looking at a painting with 1 same gray is kinda lame... but you have showed your capability of really showing the color and realism in your art, yet it is not a real functional piece of metal. But hey I'm no mechanic, and it looks like this thing could work to me. Congrats, my friend.
thank you very much !!
I gotta say, this is like some very well made art work. I would actually like to see a museum put this into their art gallery, and Satan's blue bowtie is quite funny. Amazing stuff, keep up the very good work.
yes. melanie hay can do the nude figure drawings
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